BufferGeometry is an amazing feature of Three.js, however it can be rather daunting to tackle putting it together yourself for the first time. This article is intended to break it down into different components, and explain each piece with (hopefully) enough detail that you'll get a decent grasp of how to customize this for yourself.
A BufferGeometry has attributes which define it's fivemain areas of concern:
Position is an object which holds an array of positions and ....
bufferGeometryInstance.attributes.position = { array: mesh.positions, itemSize: 3 }; |
bufferGeometryInstance.attributes.normal = { array: mesh.normals, itemSize: 3 }; |
bufferGeometryInstance.attributes.uv = { array: mesh.uvs, itemSize: 2 }; |
The index is necessary if UV mapping is enabled.
Add the steps involved:
You may also want to use visual panels to communicate related information, tips or things users need to be aware of. |
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