Cameras
Overview
Abstract base class for cameras. This class should always be inherited when you build a new camera.
Constructor
Camera()
This constructor sets the following properties to the correct type: matrixWorldInverse and projectionMatrix.
Properties
.matrixWorldInverse
This is the inverse of matrixWorld. MatrixWorld contains the Matrix which has the world transform of the Camera.
.projectionMatrix
This is the matrix which contains the projection.
Methods
.lookAt( vector )
vector — point to look at
This makes the camera look at the vector position in the global space as long as the parent of this camera is the scene or at position (0,0,0).
This makes the camera look at the vector position in the global space as long as the parent of this camera is the scene or at position (0,0,0).
Source
Help Documents
- Articles & Resources - Camera — Camera
- How to create a lens flare — Lens flare is used when you have an object that you consider a bright light source. If you wish to have a bright light source blind the camera with a lens flare this article will walk you through how to do it.
- How to Fit Camera to Object